Burn, Zombie Burn! Quick Fix

What is Quick Fix? Well I know you might want to know some good and bad things about a game I review without having to read the whole thing. So what I’m going to try to do is write down a list of the good and bad things about each game I review in a separate post, and if you want to know more about them, go to the detailed analysis part of the review. Anyway, here we go.

Good:

+Varied, original and funny zombies make for a great chuckle even when you get overwhelmed

+Each weapon clearly has strengths and weaknesses that show a lot of depth in game design

+There is a real sense of progression every separate map/mode combo or challenge that involves much tougher enemies as your score progresses along with more enemies on the screen at once and plentiful power weapons

+The effort it takes to achieve a bronze, gold or silver medal on every map/mode combo or challenge means the replay value or content here is immense, not to mention achieving high scores after the medals are achieved

+The mechanic to boost your score involving lighting zombies on fire and killing them with specific weapons has a lot of depth

+Co-op multiplayer is extremely welcome and quite fun.

+The lock on system works well and gets the job done despite its flaws

+The pistol is an effective “always-there” weapon, especially on the last map where it is effective to get a jump on the game by trying to kill the exploding zombies and no alternative weapons are available

Bad:

- The controls need work. In particular, holding the L1 button down the entire game since it is most effective to continually lock on to enemies is tiresome and unnecessary for such an ingrained mechanic

- Despite the pistol’s effectiveness, the mechanic that you can tap the fire button faster to fire the pistol faster feels like an outdated and unnecessary mechanic that actually justifies the use of a third party turbo controller

- While there appear to be balances between the weapons that correspond to their usefulness, such as the bat earning about 15 more points per kill than the chainsaw, the TNT seems to be way too powerful, as you get a full 100 for every zombie killed with TNT. If you don’t follow the strategy of burning zombies then combo killing them with TNT, you earn substantially less points, which I personally see as unfortunate. While the mechanics here are fun to analyze and have lots of depth, the entire TNT mechanic seems to pigeonhole the entire concept of high scores into a game of cat and mouse where the only slaughtering you do with other weapons is to earn TNT, saving every zombie for a TNT blast.

Undecided:

~ The chainsaw doesn’t click as well with me as I’d like. I just have a strong feeling that I’d prefer it if the chainsaw was less strong but didn’t rely on the use of ammo, much like the bat is. Instead, the chainsaw is extremely powerful if you just stand in a corner and hold the fire and lock-on buttons, so the only thing to stop you from doing that is that the chainsaw relies on ammo.

The verdict: An extremely solid game, with a few minor quirks. Pick it up by all means, it is definitely worth the money, but if you know someone who has it, maybe try it with them to see what you think of the controls first.

Click here to go to the detailed analysis, full review

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